“We will continue to provide the best in customer service, technical support and expertise, and are excited to be a part of this new project. “Having worked with Supermassive on past projects, we take it as a great compliment that they have renewed the relationship and will continue to rely on the Gamebryo Engine for their game development,” said David Brame, the CEO of Gamebase USA. “Gamebryo is a solid, proven engine with a modular, open structure that has allowed us to build and integrate a set of tools that are well suited to the games we are making.” Most importantly though, was the strong relationship we have built with the Gamebryo team over the last two years,” said Harvey Wheaton, studio director at Supermassive Games. You unity fan boys get on my nerves because you swear the Unity Engine is the best thing on the planet while it is good, great it is not. Most indie dev teams consist of 4 or less people, with a budget 5000 or less i was buffing up the stats for the benefit of the doubt. “We chose to use the Gamebryo Engine for a number of reasons. I never argued if unity was a capable engine or not. ![]() The company has also developed Big Match Striker, a free to play PC football game, and downloadable level kits for LittleBigPlanet. Supermassive has used the Gamebryo Engine for development on two of its previously released titles, Start the Party! and Tumble for the launch of Sony’s Move controller. ![]() Gamebase USA announced today that Supermassive Games, an independent game developer based in Guildford, England, has chosen to partner with Gamebase USA to develop its newest title using the Gamebyro 3-D Engine.
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